Dauntless


- Value Courage
- Blame cowardice for the worlds problems. They protect the city from threats within and without.
- Believe that you are far less likely to be scared if they are prepared to defend themselves. This is why they teach about guns, knives, and fighting.
- Training comes first, technology comes second.
- Brutality does not violate the rules that Dauntless members live by.
- Believe that human reason can excuse any evil, that is why it’s so important that they don’t rely on it.
- Teamwork used to be a priority.
- They take the initiation process very seriously.
- The initiates all sleep in the same room. (boys and girls) The Dauntless provide the transfers with some basic clothing at the beginning of initiation.
- Those not in the top five of each initiation class typically end up as guards.
- Tradition for initiates to divide into two teams and play capture the flag at the Navy Pier during initiation.
- Advice for initiates on Visiting Day: “If your families happen to visit you, try not to seem too attached. We take the phrase ‘faction before blood’ very seriously here.”
- Initiation Day is chaos. People are everywhere and many of them are drunk.


Click Here to Read the Faction Manifesto

We do not believe in living comfortable lives. We do not believe that silence is useful. We do not believe in good manners. We do not believe in limiting the fullness of life. We do not believe in empty heads, empty mouths, or empty hands. We do not believe that learning to master violence encourages unnecessary violence. We do not believe that we should be allowed to stand idly by. We do not believe that any other virtue is more important than bravery.

- Only Faction who rides the train.
- They don’t run from the dog; instead, they select the knife over the cheese and use it on the dog in the Aptitude Test.
- Take the stairs in an act of wildness.
- When they board and deboard the train it continues to move, although in some places it slows slightly.
- To the initiates elderly Dauntless members appear not to exist.
- They train to fight and use weapons to prepare their bodies to respond to threats and challenges, which is necessary if they want to survive life as a Dauntless member.
- Every member gets a certain amount of points to spend per month, they spend there points on clothing and other resources as they see fit.
- Some members volunteer to do jobs that traditionally belong to other factions in order to have them closer and not make members go far way (i.e. nurses)
- For the most part, those that guard the fence when they are young continue to guard the fence.
- Jobs: Fence Guard, City security, Tattoo artist, weapon maker, fighting for entertainment, and Dauntless leaders.
- Among other things, they are aware when they are in a simulation, that what the are experiencing it is not real. They can manipulate the simulation or even shut it down.
- Receive inconclusive results on the aptitude test.
- Dauntless have funerals immediately after a death because they want to acknowledge the death as soon as it happens. It is more of a celebration and there is a lot of drinking.
- Eat hamburgers.
- Muffins and Toast for breakfast. (Muffins are preferred)
- Cake is their dessert of choice.


- Has five leaders.
- Known Leaders: Eric and Max


Dauntless Headquarters, Arena, the Chasm, Bottom of the Chasm, Dauntless Control Room, Dining Hall, Drinking Fountain, Fear Landscape, Four’s Apartment, Girl’s Bathroom, Glass Building above the Pit, Gun Training Room, Hallway in glass building near the Control Room, Hallway near the dining hall, Hallway near the drinking fountain, Hancock Building, Initiate Dormitory (Transfers), Dauntless Medical Area, The Net, Outside of the Glass Building, the Pit, Simulation Room, Tattoo Parlor, Tattoo Parlor Room, Training Room, and Tris’s Secret Hallway

“It’s those two definitions (fearless, and undaunted) that I found so fascinating. Being fearless and being undaunted are two different things. And the characters in DIVERGENT struggle with that distinction.”
{The First 100 Pages, and the DIVERGENT Dictionary}
[This is] what the Dauntless (you know, the brave faction) would recite daily, if they recited something:
“I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.”
—Dune by Frank Herbert
{Divergent Quotation Collection}